16#ifndef LIEF_PE_RESOURCE_NODE_H
17#define LIEF_PE_RESOURCE_NODE_H
22#include "LIEF/Object.hpp"
23#include "LIEF/visibility.h"
24#include "LIEF/iterators.hpp"
26#include "LIEF/PE/enums.hpp"
31class ResourceDirectory;
44 using childs_t = std::vector<std::unique_ptr<ResourceNode>>;
65 virtual std::unique_ptr<ResourceNode> clone()
const = 0;
72 const std::u16string&
name()
const;
102 void id(uint32_t
id);
103 void name(
const std::string& name);
105 void name(std::u16string name) {
106 name_ = std::move(name);
121 void accept(
Visitor& visitor)
const override;
124 LIEF_API
friend std::ostream& operator<<(std::ostream& os,
const ResourceNode& node);
128 childs_t::iterator insert_child(std::unique_ptr<ResourceNode> child);
129 TYPE type_ = TYPE::UNKNOWN;
131 std::u16string name_;
Class that is used to rebuild a raw PE binary from a PE::Binary object.
Definition PE/Builder.hpp:45
Main interface to parse PE binaries. In particular the static functions: Parser::parse should be used...
Definition PE/Parser.hpp:47
Class which represents a Data Node in the PE resources tree.
Definition ResourceData.hpp:32
Definition ResourceDirectory.hpp:37
Class which represents a Node in the resource tree.
Definition ResourceNode.hpp:38
bool is_directory() const
True if the current entry is a ResourceDirectory.
void delete_child(uint32_t id)
Delete the node with the given id
ResourceNode & add_child(const ResourceDirectory &child)
Add a ResourceDirectory to the current node.
const std::u16string & name() const
Name of the entry.
bool is_data() const
True if the current entry is a ResourceData.
uint32_t depth() const
Current depth of the Node in the resource tree.
bool has_name() const
True if the entry uses a name as ID
void delete_child(const ResourceNode &node)
Delete the given node from the node's children.
uint32_t id() const
Integer that identifies the Type, Name, or Language ID of the entry depending on its depth in the tre...
it_childs childs()
Iterator on node's children.
TYPE
Enum that identifies the type of a node in the resource tree.
Definition ResourceNode.hpp:49
ResourceNode & add_child(const ResourceData &child)
Add a ResourceData to the current node.
Definition Visitor.hpp:219
Iterator which returns reference on container's values.
Definition iterators.hpp:48
LIEF namespace.
Definition Abstract/Binary.hpp:32